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Basically, you are cannon fodder until the final round when the boss can smash heads. It is pretty interesting, especially when a player can control a boss, but is very one sided until the boss round. The vs mode pits players against monster-controlled players. The weekly challenge has rounds with extraordinary circumstances – like big heads, more monster health, etc. Survival is where I spent dozens of hours, so I will spend my time detailing the game there. The three types are self-explanatory and all three are pretty dang impressive. You pick whether you want a survival, weekly challenge, or team vs. The multiplayer layout of Killing Floor 2 is simple to the extreme. Being a fan – to a fault – of single player campaigns, I was led down a dirty path that you should only take AFTER playing multiplayer (I can now best solo quite handily). What I did then would change the game from a “trash-bin” to a “top-stack” game almost immediately. I stopped for the rest of the morning and decided to fire the game up once more. I was quite dejected and ready to hang up the game. Waves upon waves of horrifying, lumbering, almost-humans would come at me from all directions and eventually stomp me flat – before the 3 rd round. Let me be perfectly blunt with this – I hated this game and everything about it for the first 45 minutes. Now, things weren’t all smiles and giggles from the first round of single person survival that I played. I’ve never liked the hit-with-a-shovel and repeat that most of these games have and quite frankly, I was worried I was going to be miserable playing this game. Starting up Killing Floor 2 had me a bit leery of the zombie-killer genre that has plastered gaming over the past decade.
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